Stop highlighting a required upgrade after it's been selected once already.

This commit is contained in:
Renan LE CARO 2025-06-28 07:49:57 +02:00
parent 31d22b52f3
commit c287c991c5
2 changed files with 2 additions and 2 deletions

2
dist/index.html vendored
View file

@ -6779,7 +6779,7 @@ async function openUpgradesPicker(gameState) {
levelName: unlockable?.l.name || ""
});
}
if (unlockable?.required?.includes(u.id)) {
if (unlockable?.required?.includes(u.id) && !gameState.perks[u.id]) {
unlockRelatedUpgradesOffered++;
className += " required";
unlockHint = (0, _i18N.t)("level_up.required", {

View file

@ -163,7 +163,7 @@ export async function openUpgradesPicker(gameState: GameState) {
levelName: unlockable?.l.name || "",
});
}
if (unlockable?.required?.includes(u.id)) {
if (unlockable?.required?.includes(u.id) && !gameState.perks[u.id]) {
unlockRelatedUpgradesOffered++;
className += " required";
unlockHint = t("level_up.required", {