mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-07-20 10:04:07 +00:00
Build 29196430
This commit is contained in:
parent
96f25ab70d
commit
ad970a6860
10 changed files with 80 additions and 41 deletions
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@ -17,8 +17,9 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- remove mentions of "puck" from itchio descriptions
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## Done
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## 29184940
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- fixed a tricky bug where multiple level ups would happen at once
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@ -29,8 +29,8 @@ android {
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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targetSdk = 34
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versionCode = 29186810
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versionName = "29186810"
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versionCode = 29196430
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versionName = "29196430"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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File diff suppressed because one or more lines are too long
15
dist/index.html
vendored
15
dist/index.html
vendored
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29186810";
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const VERSION = "29196430";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1654,5 +1654,19 @@
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"size": 12,
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"bricks": "__________________________bbbbbbbb____bbbbkkbb____bkkkkkkk____kkkkkkkk____kBBkkBBk____kkkbbkkb____kkbkkbkb____bbbbkbkb__________________________",
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"credit": "Minecraft Zombie by CHRISS Vector"
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},
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{
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"color": "#000000",
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"size": 6,
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"bricks": "_RRRR_RRRaaaRRRaaaRRRRR__RRRR__R__R_",
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"name": "Dead Meme",
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"credit": "By SomeRandomAnthony"
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},
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{
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"name": "Taiwan",
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"size": 8,
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"bricks": "__tttt___tttttt_tttWWtttttWWWWttttWWWWtttttWWttt_tttttt____ttt__",
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"svg": null,
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"color": ""
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}
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]
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@ -894,5 +894,15 @@
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"required": ["corner_shot", "respawn", "addiction"],
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"forbidden": ["minefield", "clairvoyant", "etherealcoins"],
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"minScore": 16900
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},
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"Dead Meme": {
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"required": ["wrap_right", "minefield", "addiction"],
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"forbidden": ["sturdy_bricks", "passive_income", "wrap_up"],
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"minScore": 17000
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},
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"Taiwan": {
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"required": ["pierce", "sacrifice", "extra_life"],
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"forbidden": ["sapper", "shocks", "happy_family"],
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"minScore": 17100
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}
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}
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@ -1 +1 @@
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"29186810"
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"29196430"
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@ -7,6 +7,7 @@ import tr from "./tr.json";
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import de from "./de.json";
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import ko from "./ko.json";
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import zh from "./zh.json";
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// import zh_Hant from "./zh_Hant.json";
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import br from "./pt_BR.json";
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export const languages = [
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@ -29,6 +30,12 @@ export const languages = [
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strings: zh,
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levelName: "China",
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},
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// {
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// text: "正體字",
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// value: "zh_Hant",
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// strings: zh_Hant,
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// levelName: "Taiwan",
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// },
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{
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text: "Brasil",
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value: "br",
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@ -27,11 +27,11 @@
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"editor.help": "创造习俗水平,并分享这些习俗,以纳入游戏.",
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"editor.import": "进口",
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"editor.import_instruction": "在您的级别清单中颁布进口等级代码",
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"editor.locked": "总得分({><0>)",
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"editor.locked": "",
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"editor.new_level": "新關卡",
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"editor.title": "關卡編輯器",
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"gameOver.creative": "这笔费用将不予记录.",
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"gameOver.cumulative_total": "页: 1 Ts<{>.",
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"gameOver.cumulative_total": "",
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"gameOver.lost.summary": "你们在排球后投下了球.",
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"gameOver.lost.title": "遊戲結束",
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"gameOver.stats.balls_lost": "損失的球",
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@ -45,7 +45,7 @@
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"gameOver.stats.level_reached": "达到",
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"gameOver.stats.total_score": "總分數",
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"gameOver.stats.upgrades_applied": "升級已套用",
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"gameOver.stats_intro": "摘录与您的“{>最佳游戏”相比较的您的游戏统计数据.",
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"gameOver.stats_intro": "",
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"gameOver.unlocked_perk": "升級已解鎖",
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"gameOver.unlocked_perk_plural": "页: 1 ks",
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"gameOver.win.summary": "这一游戏已经结束。 页: 1.",
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@ -64,17 +64,17 @@
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"lab.play": "遊玩",
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"lab.reset": "重置",
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"lab.select_level": "选择一个发挥作用的水平",
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"lab.unlocks_at": "记分总数({>记分)的节日",
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"lab.unlocks_at": "",
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"level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.",
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"level_up.challenges.catchRateGood.name": "{{>全面”",
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"level_up.challenges.catchRateGood.name": "",
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"level_up.challenges.earned_medal": "页: 1",
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"level_up.challenges.earned_medal_plural": "页: 1",
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"level_up.challenges.gain": "+{chochoice ́s options and +{{> 升级",
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"level_up.challenges.gain": "",
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"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1.",
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"level_up.challenges.levelMisses.name": "{> 失灵",
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"level_up.challenges.levelMisses.name": "",
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"level_up.challenges.levelMisses.none": "没有失火",
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"level_up.challenges.levelTime.description": "你们的伤者在{{>获得金牌和在{{丝绸”下获得银牌.",
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"level_up.challenges.levelTime.name": "{-> 游戏时间",
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"level_up.challenges.levelTime.description": "",
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"level_up.challenges.levelTime.name": "",
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"level_up.challenges.no_gain": "沒有收穫",
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"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
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"level_up.required": "在这场游戏中,用上千字不提.",
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@ -82,7 +82,7 @@
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"level_up.upgrade_perks": "页: 1 页: 1.",
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"main_menu.donate": "页: 1",
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"main_menu.donate_help": "如何捐助? 你可以在环境中隐藏这一提醒.",
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"main_menu.high_score": "核心:{>",
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"main_menu.high_score": "",
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"main_menu.normal": "新遊戲",
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"main_menu.normal_help": "第7级,随机开端",
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"main_menu.settings_help": "珍视游戏满足你们的需要和tas味",
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@ -99,10 +99,10 @@
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"play.stats.levelTime": "關卡時間",
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"play.stats.levelWallBounces": "隔离墙",
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"score_panel.close_to_unlock": "下级:",
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"score_panel.get_upgrades_to_unlock": "Get{{>missUp levels 和分辨率{{>points More Point to unlock level “{>",
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"score_panel.score_to_unlock": "记分{>点数点至24级“{>",
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"score_panel.title": "{------>",
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"score_panel.upgrade_point_count": "您已积累了{>>点.",
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"score_panel.get_upgrades_to_unlock": "",
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"score_panel.score_to_unlock": "",
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"score_panel.title": "",
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"score_panel.upgrade_point_count": "",
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"score_panel.upgrades_picked": "阁下:",
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"settings.autoplay": "自動遊玩",
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"settings.autoplay_help": "1. 开始举行随机升级和计算机控制的篮子会议",
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@ -138,7 +138,7 @@
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"settings.probabilistic_lighting": "愿景的持久性",
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"settings.probabilistic_lighting_help": "如果150多只硬币,根据前几条框架重新使用一些镜子,提高性能",
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"settings.record": "纪录游戏录像",
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"settings.record_download": "下载视频(<>>>>)",
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"settings.record_download": "",
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"settings.record_help": "每一层次的录像.",
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"settings.reset": "重置遊戲",
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"settings.reset_cancel": "否",
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@ -161,7 +161,7 @@
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"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
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"settings.suggestions.record": "建议:为改进业绩制作录音录像.",
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"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩.",
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"settings.suggestions.reduce_coins": "建议:通过在屏幕上铺设栅栏,改进业绩{>.",
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"settings.suggestions.reduce_coins": "",
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"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩.",
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"settings.touch_delayed_start": "流动时间推迟开始",
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"settings.touch_delayed_start_help": "3,2,1,9",
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@ -183,7 +183,7 @@
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"unlocks.level_description": "Www.un.org/spanish/ga/president.",
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"unlocks.levels": "已解鎖關卡",
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"unlocks.minScore": "每天24美元.",
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"unlocks.minScoreWithPerks": "Reach${required<0>, Un{>forbidden to unlock.",
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"unlocks.minScoreWithPerks": "",
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"unlocks.minTotalScore": "累计金额为1美元",
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"unlocks.reached": "阁下的最好成绩是{.",
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"unlocks.title_upgrades": "{待补",
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"unlocks.use": "使用",
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"upgrades.addiction.name": "上癮",
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"upgrades.addiction.tooltip": "如果你不停地打碎砖,则会有更多的硬币",
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"upgrades.addiction.verbose_description": "+{{>lv >bo / brickbreak, combo resets{delays, 突破砖。 缩减只是从打破每一层次的第一砖开始。 一旦所有砖瓦被毁,它就停止了.",
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"upgrades.addiction.verbose_description": "",
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"upgrades.asceticism.name": "苦修主義",
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"upgrades.asceticism.tooltip": "+{combo combo, 每一砖瓦 -{ 每一硬币的 com.",
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"upgrades.asceticism.verbose_description": "你需要把 co子存放在某个地方.",
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"upgrades.bricks_attract_coins.tooltip": "帮助他们留在那里",
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"upgrades.bricks_attract_coins.verbose_description": "海滩将吸引到附近的砖头。 在较高层次,吸引工作更为有力.",
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"upgrades.buoy.name": "浮標",
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"upgrades.buoy.tooltip": "在底线上为{>杜里”浮标.",
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"upgrades.buoy.tooltip": "",
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"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
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"upgrades.chill.name": "悠閒自在",
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"upgrades.chill.tooltip": "升级无限制.",
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@ -241,7 +241,7 @@
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"upgrades.corner_shot.tooltip": "让我们的垫子与屏幕边界重叠",
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"upgrades.corner_shot.verbose_description": "• 帮助玉米。 更进一步,请你进一步说明.",
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"upgrades.double_or_nothing.name": "双重或无区别",
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"upgrades.double_or_nothing.tooltip": "Combo 更快地攀升{多普里什>,但每回头就把你的分数 {到{>.",
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"upgrades.double_or_nothing.tooltip": "",
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"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
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"upgrades.etherealcoins.name": "宇宙航行日",
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"upgrades.etherealcoins.tooltip": "Coin不再受到重力的影响",
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"upgrades.helium.verbose_description": "在1级,重力降低。 在2级,硬币缓慢浮动。 在3级,他们确实飞行.",
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"upgrades.hot_start.name": "熱啟動",
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"upgrades.hot_start.tooltip": "如果你在30岁以下的水平上更清晰",
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"upgrades.hot_start.verbose_description": "在每一级开始时,您的bo船将开始在+{>>>点上,但每秒钟将下降至{>>。 影响与其他 per息.",
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"upgrades.hot_start.verbose_description": "",
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"upgrades.implosions.name": "內爆",
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"upgrades.implosions.tooltip": "试爆 s子,而不是将其炸射",
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"upgrades.implosions.verbose_description": "爆炸力则以其他方式使用。 更多等级为“爆炸”",
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@ -279,20 +279,20 @@
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"upgrades.left_is_lava.tooltip": "如果你不触及左边,那么更多的表象",
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"upgrades.left_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一俟您的球团击中左侧,你就将重新打下。\n\n com子一升,左边就变成红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
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"upgrades.limitless.name": "無限",
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"upgrades.limitless.tooltip": "将所有升级的上限提高到{>lv",
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"upgrades.limitless.tooltip": "",
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"upgrades.limitless.verbose_description": "选择这个叉.也提高了他自己的限额,让你再次抽取.",
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"upgrades.metamorphosis.name": "變形",
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"upgrades.metamorphosis.tooltip": "每一硬币的颜色可以tain到({>lv%)",
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"upgrades.metamorphosis.tooltip": "",
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"upgrades.metamorphosis.verbose_description": "有了这种 per, co子就会是他们来自的砖子的颜色,并且将穿上同一个颜色的头砖。 打破了这些球的球速,这意味着你可以把目标放在你想要的砖上。 在1级,每张硬币在“废墟”和露天之前可以 color1.",
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"upgrades.minefield.name": "地雷區",
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"upgrades.minefield.tooltip": "+{per% 每一枚炸弹的板球",
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"upgrades.minefield.verbose_description": "炸弹也在爆炸时计算.",
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"upgrades.multiball.name": "多個球",
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"upgrades.multiball.tooltip": "各个层次的起点是{>席球.",
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"upgrades.multiball.tooltip": "",
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"upgrades.multiball.verbose_description": "早上,你就在“第71号”下跌下球。\n\n有了这种 per,你就有了两条球,因此你能够失去一席。\n\n损失的球 next下。\n\n有一个以上的球队可以提供一些更多的缝.,当然可以更快地清除.",
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"upgrades.nbricks.name": "严格抽样规模",
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"upgrades.nbricks.tooltip": "如果你打一把砖,就会有更多的硬币.",
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"upgrades.nbricks.verbose_description": "具体来说,为+{>{>lv ́bo,每台垫子,每台1米,1月1日。 你不一定需要摧毁这些砖头,但你需要打他们。 爆炸所摧毁的防弹不算",
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"upgrades.nbricks.verbose_description": "",
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"upgrades.one_more_choice.name": "額外選擇",
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"upgrades.one_more_choice.tooltip": "提升选择",
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"upgrades.one_more_choice.verbose_description": "每个升级的菜单都将有一个选择。 无法增加你可以选择的升级数量.",
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@ -304,7 +304,7 @@
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"upgrades.picky_eater.tooltip": "如果你用彩色打破砖块,则会有更多的硬币",
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"upgrades.picky_eater.verbose_description": "每当你打破与你的篮子相同的颜色时, com子的颜色就增加了。\n如果它有不同的颜色,则该球算出新的颜色,但 com树脂,除非没有球色留下的砖块。\n一旦你获得比你最低的bo子,错误颜色的砖子就会有红色边界。\n如果你有一个以上的球面,他们只要有一把彩色打上砖.",
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"upgrades.pierce.name": "穿刺",
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"upgrades.pierce.tooltip": "Ball pierces{>countricks after apaddle bounce",
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"upgrades.pierce.tooltip": "",
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"upgrades.pierce.verbose_description": "气球一旦触及一些东西,通常会放弃。 有了这种 per,它将继续输血管长达3个砖瓦。\n\n之后,这四砖瓦将消失,你需要打上跳板,重新打上台.",
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"upgrades.pierce_color.name": "顏色穿刺",
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"upgrades.pierce_color.tooltip": "芭蕾舞团穿过同一个颜色的砖头",
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@ -318,7 +318,7 @@
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"upgrades.reach.name": "自上而下",
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"upgrades.reach.verbose_description": "Touch子中最小的砖头。 否则,+N combo。\n\n如果只有一行砖瓦,或者如果砖瓦底覆盖整个游戏,那么这种 per就没有了。 否则,打破这一最小的row子,同时破除任何其他东西,则使 com子数量增加。\n\n最低增长将用红字标示.",
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"upgrades.respawn.name": "重生",
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"upgrades.respawn.tooltip": "{{>>后,布砖重新铺设.",
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"upgrades.respawn.tooltip": "",
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"upgrades.right_is_lava.name": "避免右侧",
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"upgrades.right_is_lava.tooltip": "如果你不触及右边,那么更多的表象",
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"upgrades.right_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一旦你的球团击中右侧,你就将重新开始。\n\n你的 com子一升,右边就变成了红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
|
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|
@ -334,10 +334,10 @@
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"upgrades.shunt.verbose_description": "如果你也有一个热开端,那么热开端就刚刚加入目前的 com",
|
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"upgrades.side_flip.name": "右撇子",
|
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"upgrades.side_flip.tooltip": "如果你只从右边打砖,就会有更多的硬币",
|
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"upgrades.side_flip.verbose_description": "+{> 每一砖瓦碎,从右边打碎,——------> 砖头对右边产生一只 com子的影响,但避免在左边打上一只 com子,因为两只 com子将去掉。 从上层和下层来看,没有效果.",
|
||||
"upgrades.side_flip.verbose_description": "",
|
||||
"upgrades.side_kick.name": "左撇子",
|
||||
"upgrades.side_kick.tooltip": "如果你只从左边打砖,就有更多的硬币",
|
||||
"upgrades.side_kick.verbose_description": "+{> 每一砖瓦碎,从左边——{>,否则。 砖头对左边产生影响,以获得一只 com子,但避免在右边打上,因为两只 com子将去除。 从上层和下层来看,没有效果.",
|
||||
"upgrades.side_kick.verbose_description": "",
|
||||
"upgrades.skip_last.name": "輕鬆清理",
|
||||
"upgrades.skip_last.tooltip": "最后一砖将自毁",
|
||||
"upgrades.skip_last.verbose_description": "你们需要打破所有砖头,直到下一层。 然而,很难获得最后一点。\n每一层电墨都增加了自毁的砖块数量。\n尽早确定一个等级,在升级时会带来更多的选择。 永远不会丢失砖瓦。\n\n因此,如果你发现很难打破最后的砖瓦,那么,在几个时间之前就能够提供帮助.",
|
||||
|
@ -368,7 +368,7 @@
|
|||
"upgrades.telekinesis.verbose_description": "你们控制着球步行。 当球处于底层一半的屏幕上时,效果就会更大.",
|
||||
"upgrades.three_cushion.name": "三ion",
|
||||
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
|
||||
"upgrades.three_cushion.verbose_description": "+1 肩.,对面和顶,直至+{>max paddle bounce。\n每一次点击都会把 com子提高一只,达到+3。\n之后,在下台前,不会获得bo。\n\nCombo树脂在一砖瓦时,首先不放弃.",
|
||||
"upgrades.three_cushion.verbose_description": "",
|
||||
"upgrades.top_is_lava.name": "天空是极限",
|
||||
"upgrades.top_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只。 然而,一俟你的芭蕾舞团击中屏幕顶,你就将重新开始。\n\n当您的bo船超过最低点时,将出现在顶端,提醒你,你应避免打它。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
|
||||
"upgrades.trampoline.name": "彈跳床",
|
||||
|
@ -376,7 +376,7 @@
|
|||
"upgrades.trampoline.verbose_description": "+{lvall'bo per paddle bounce,-{{lv }}bo per bounce on any Border. 稀有的bo体升级中,没有添加重新设定的条件",
|
||||
"upgrades.transparency.name": "透明度",
|
||||
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
|
||||
"upgrades.transparency.verbose_description": "选票在屏幕上变得透明。\n+{per> coins %。\n较高职等使球团更透明,提高了点奖金.",
|
||||
"upgrades.transparency.verbose_description": "",
|
||||
"upgrades.trickledown.name": "砖瓦",
|
||||
"upgrades.trickledown.tooltip": "相片出现在屏幕上.",
|
||||
"upgrades.trickledown.verbose_description": "如果在顶层楼上有砖块,则会坐在砖上,在这种情况下,在你破碎后会倒下.",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue