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Build 29180572
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parent
ce35eddf66
commit
9ba2032687
7 changed files with 13 additions and 9 deletions
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@ -17,10 +17,11 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- add check for translation variable present in one language but not english
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- add check for translation variable present in one language but not english
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- remove mentions of "puck" from store descriptions : fdroid, play store, itchio
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- remove mentions of "puck" from store descriptions : fdroid, play store, itchio
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-
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## Done
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## Done
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## 29179087
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- added levels from obigre : Profit motive, Home, Last leaf, Peaceful Dove, Corporate dress
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- imported brazilian translation
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- imported brazilian translation
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## 29158270
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## 29158270
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@ -29,8 +29,8 @@ android {
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applicationId = "me.lecaro.breakout"
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applicationId = "me.lecaro.breakout"
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minSdk = 21
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minSdk = 21
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targetSdk = 34
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targetSdk = 34
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versionCode = 29179087
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versionCode = 29180572
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versionName = "29179087"
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versionName = "29180572"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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vectorDrawables {
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useSupportLibrary = true
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useSupportLibrary = true
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5
dist/index.html
vendored
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dist/index.html
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@ -1,5 +1,5 @@
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// The version of the cache.
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// The version of the cache.
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const VERSION = "29179087";
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const VERSION = "29180572";
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// The name of the cache
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1 +1 @@
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"29179087"
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"29180572"
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@ -82,10 +82,12 @@ async function openLevelEditorLevelsList() {
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if (typeof choice == "function") choice();
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if (typeof choice == "function") choice();
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}
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}
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export async function editRawLevelList(nth: number, color = "W") {
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export async function editRawLevelList(nth: number, color = "") {
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let rawList = getSettingValue("custom_levels", []) as RawLevel[];
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let rawList = getSettingValue("custom_levels", []) as RawLevel[];
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const level = rawList[nth];
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const level = rawList[nth];
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const bricks = level.bricks.split("");
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const bricks = level.bricks.split("");
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color ||= bricks.find((i) => i !== "_") || "W";
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let grid = "";
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let grid = "";
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for (let y = 0; y < level.size; y++) {
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for (let y = 0; y < level.size; y++) {
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grid += '<div style="background: ' + (level.color || "black") + ';">';
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grid += '<div style="background: ' + (level.color || "black") + ';">';
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