diff --git a/src/i18n/zh_Hant.json b/src/i18n/zh_Hant.json index 92af76e..ebf79fc 100644 --- a/src/i18n/zh_Hant.json +++ b/src/i18n/zh_Hant.json @@ -12,12 +12,12 @@ "editor.editing.copy_help": "• 在我们的不和谐中分享标准,以便纳入游戏.", "editor.editing.credit": "信贷和来源", "editor.editing.credit_prompt": "2. 查阅来文方的ur或对您的水平的解释.", - "editor.editing.delete": "删除", + "editor.editing.delete": "刪除關卡", "editor.editing.down": "冲破所有砖头", "editor.editing.help": "然后点了一块微薄的颜色.", "editor.editing.left": "将所有砖瓦冲到左边", "editor.editing.play": "举办", - "editor.editing.rename": "级别名称", + "editor.editing.rename": "關卡名稱", "editor.editing.right": "1. 将所有砖块清除到右边", "editor.editing.show_code": "显示水平", "editor.editing.show_code_help": "然后,你可以人工复制.", @@ -28,23 +28,23 @@ "editor.import": "进口", "editor.import_instruction": "在您的级别清单中颁布进口等级代码", "editor.locked": "总得分({><0>)", - "editor.new_level": "新员额", - "editor.title": "职等", + "editor.new_level": "新關卡", + "editor.title": "關卡編輯器", "gameOver.creative": "这笔费用将不予记录.", "gameOver.cumulative_total": "页: 1 Ts<{>.", "gameOver.lost.summary": "你们在排球后投下了球.", - "gameOver.lost.title": "猎物", - "gameOver.stats.balls_lost": "损失的选票", - "gameOver.stats.bricks_broken": "B. 打破的障碍", + "gameOver.lost.title": "遊戲結束", + "gameOver.stats.balls_lost": "損失的球", + "gameOver.stats.bricks_broken": "磚塊已擊碎", "gameOver.stats.bricks_per_minute": "每一分钟打折", - "gameOver.stats.catch_rate": "指数", - "gameOver.stats.combo_avg": "平均 com子", + "gameOver.stats.catch_rate": "捕獲率", + "gameOver.stats.combo_avg": "平均連擊", "gameOver.stats.combo_max": "最大連擊", "gameOver.stats.duration_per_level": "每一级的期限", - "gameOver.stats.hit_rate": "日薪率", + "gameOver.stats.hit_rate": "擊中率", "gameOver.stats.level_reached": "达到", - "gameOver.stats.total_score": "总分", - "gameOver.stats.upgrades_applied": "采用升级", + "gameOver.stats.total_score": "總分數", + "gameOver.stats.upgrades_applied": "已套用升級", "gameOver.stats_intro": "摘录与您的“{>最佳游戏”相比较的您的游戏统计数据.", "gameOver.unlocked_perk": "升级", "gameOver.unlocked_perk_plural": "页: 1 ks", @@ -52,7 +52,7 @@ "gameOver.win.title": "你完成了这一游戏", "help.help": "更多地了解游戏", "help.upgrades": "# 升级", - "history.columns.score": "核心", + "history.columns.score": "分數", "history.columns.started": "日期", "history.help": "见阁下{博览会最佳游戏.", "history.include_past_versions": "显示过去的情况", @@ -61,8 +61,8 @@ "lab.help": "Ry你想要的任何建筑.", "lab.instructions": "选择升级和一级,然后点击上文游戏纽扣.", "lab.menu_entry": "创造性模式", - "lab.play": "游乐", - "lab.reset": "收 复", + "lab.play": "遊玩", + "lab.reset": "重置", "lab.select_level": "选择一个发挥作用的水平", "lab.unlocks_at": "记分总数({>记分)的节日", "level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.", @@ -86,13 +86,13 @@ "main_menu.normal": "新游戏", "main_menu.normal_help": "第7级,随机开端", "main_menu.settings_help": "珍视游戏满足你们的需要和tas味", - "main_menu.settings_title": "背景", + "main_menu.settings_title": "設定", "main_menu.title": "第71次", "main_menu.unlocks_help": "秘 鲁", - "play.close_modale_window_tooltip": "关闭", + "play.close_modale_window_tooltip": "關閉", "play.current_lvl": "第1级", "play.menu_tooltip": "开放的主要菜单", - "play.missed_ball": "错误", + "play.missed_ball": "未擊中", "play.mobile_press_to_play": "B. 新闻和坐在这里游戏", "play.score_tooltip": "见你的分数、升级和更多", "play.stats.coins_catch_rate": "平行捕获率", @@ -117,11 +117,11 @@ "settings.download_save_file_help": "A. 获取储蓄档案", "settings.extra_bright": "額外光亮", "settings.extra_bright_help": "提高 around和砖面的体积.", - "settings.fullscreen": "全面筛选", + "settings.fullscreen": "全螢幕", "settings.fullscreen_help": "游戏在开始之前将尝试进行充分的筛选", "settings.kid": "绑架模式", "settings.kid_help": "气球开始速度缓慢", - "settings.language": "语言", + "settings.language": "語言", "settings.language_help": "选择游戏的语言", "settings.level_unlocks_hints": "Level锁级", "settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局", @@ -141,13 +141,13 @@ "settings.record_download": "下载视频(<>>>>)", "settings.record_help": "每一层次的录像.", "settings.reset": "猎物", - "settings.reset_cancel": "无", - "settings.reset_confirm": "否", + "settings.reset_cancel": "否", + "settings.reset_confirm": "是", "settings.reset_help": "A. 高分、游戏时间和统计", "settings.reset_instruction": "你会失去你在游戏中取得的所有进展,你们是否肯定?", "settings.save_file_loaded": "Save fileloaded", "settings.save_file_loaded_help": "现在该机将重载适用你的节省费用", - "settings.save_file_loaded_ok": "Ok", + "settings.save_file_loaded_ok": "好的", "settings.show_fps": "FPS 反对", "settings.show_fps_help": "监测器具的性能", "settings.show_stats": "显示实时状况", @@ -187,13 +187,13 @@ "unlocks.minTotalScore": "累计金额为1美元", "unlocks.reached": "阁下的最好成绩是{.", "unlocks.title_upgrades": "{待补", - "unlocks.try": "提 出", + "unlocks.try": "嘗試", "unlocks.upgrades": "内陆升级", - "unlocks.use": "用途", - "upgrades.addiction.name": "添加", + "unlocks.use": "使用", + "upgrades.addiction.name": "上癮", "upgrades.addiction.tooltip": "如果你不停地打碎砖,则会有更多的硬币", "upgrades.addiction.verbose_description": "+{{>lv >bo / brickbreak, combo resets{delays, 突破砖。 缩减只是从打破每一层次的第一砖开始。 一旦所有砖瓦被毁,它就停止了.", - "upgrades.asceticism.name": "地震", + "upgrades.asceticism.name": "苦修主義", "upgrades.asceticism.tooltip": "+{combo combo, 每一砖瓦 -{ 每一硬币的 com.", "upgrades.asceticism.verbose_description": "你需要把 co子存放在某个地方.", "upgrades.ball_attract_ball.tooltip": "选票吸引球", @@ -251,7 +251,7 @@ "upgrades.extra_life.name": "额外生活", "upgrades.extra_life.tooltip": "如果你想要失去最后的气球,就会拯救你们", "upgrades.extra_life.verbose_description": "这一过程将消耗生命。 外人的生活表现在篮子后面.", - "upgrades.forgiving.name": "任 务", + "upgrades.forgiving.name": "寬容", "upgrades.forgiving.tooltip": "在发生失踪人员时,把大部分 com留在你身上", "upgrades.forgiving.verbose_description": "一级的第一个错误是免费的,即 com的10%,即20%.", "upgrades.fountain_toss.name": "喷洒", @@ -266,25 +266,25 @@ "upgrades.happy_family.name": "幸福家庭", "upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象.", "upgrades.happy_family.verbose_description": "+1 每一台外球.。 Combo resets,一篮子消失。 只有上面一球只给 com子.", - "upgrades.helium.name": "Ium", + "upgrades.helium.name": "氦氣", "upgrades.helium.tooltip": "重力有限左侧和稻田权", "upgrades.helium.verbose_description": "在1级,重力降低。 在2级,硬币缓慢浮动。 在3级,他们确实飞行.", "upgrades.hot_start.name": "热门开始", "upgrades.hot_start.tooltip": "如果你在30岁以下的水平上更清晰", "upgrades.hot_start.verbose_description": "在每一级开始时,您的bo船将开始在+{>>>点上,但每秒钟将下降至{>>。 影响与其他 per息.", - "upgrades.implosions.name": "封闭", + "upgrades.implosions.name": "內爆", "upgrades.implosions.tooltip": "试爆 s子,而不是将其炸射", "upgrades.implosions.verbose_description": "爆炸力则以其他方式使用。 更多等级为“爆炸”", "upgrades.left_is_lava.name": "避免左边", "upgrades.left_is_lava.tooltip": "如果你不触及左边,那么更多的表象", "upgrades.left_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一俟您的球团击中左侧,你就将重新打下。\n\n com子一升,左边就变成红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.", - "upgrades.limitless.name": "无", + "upgrades.limitless.name": "無限", "upgrades.limitless.tooltip": "将所有升级的上限提高到{>lv", "upgrades.limitless.verbose_description": "选择这个叉.也提高了他自己的限额,让你再次抽取.", - "upgrades.metamorphosis.name": "变质", + "upgrades.metamorphosis.name": "變形", "upgrades.metamorphosis.tooltip": "每一硬币的颜色可以tain到({>lv%)", "upgrades.metamorphosis.verbose_description": "有了这种 per, co子就会是他们来自的砖子的颜色,并且将穿上同一个颜色的头砖。 打破了这些球的球速,这意味着你可以把目标放在你想要的砖上。 在1级,每张硬币在“废墟”和露天之前可以 color1.", - "upgrades.minefield.name": "雷场", + "upgrades.minefield.name": "地雷區", "upgrades.minefield.tooltip": "+{per% 每一枚炸弹的板球", "upgrades.minefield.verbose_description": "炸弹也在爆炸时计算.", "upgrades.multiball.name": "多球", @@ -303,7 +303,7 @@ "upgrades.picky_eater.name": "Picky饮食公司", "upgrades.picky_eater.tooltip": "如果你用彩色打破砖块,则会有更多的硬币", "upgrades.picky_eater.verbose_description": "每当你打破与你的篮子相同的颜色时, com子的颜色就增加了。\n如果它有不同的颜色,则该球算出新的颜色,但 com树脂,除非没有球色留下的砖块。\n一旦你获得比你最低的bo子,错误颜色的砖子就会有红色边界。\n如果你有一个以上的球面,他们只要有一把彩色打上砖.", - "upgrades.pierce.name": "三. 轮椅", + "upgrades.pierce.name": "穿刺", "upgrades.pierce.tooltip": "Ball pierces{>countricks after apaddle bounce", "upgrades.pierce.verbose_description": "气球一旦触及一些东西,通常会放弃。 有了这种 per,它将继续输血管长达3个砖瓦。\n\n之后,这四砖瓦将消失,你需要打上跳板,重新打上台.", "upgrades.pierce_color.name": "顏色穿刺", @@ -317,20 +317,20 @@ "upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间.", "upgrades.reach.name": "排名", "upgrades.reach.verbose_description": "Touch子中最小的砖头。 否则,+N combo。\n\n如果只有一行砖瓦,或者如果砖瓦底覆盖整个游戏,那么这种 per就没有了。 否则,打破这一最小的row子,同时破除任何其他东西,则使 com子数量增加。\n\n最低增长将用红字标示.", - "upgrades.respawn.name": "重新开始", + "upgrades.respawn.name": "重生", "upgrades.respawn.tooltip": "{{>>后,布砖重新铺设.", "upgrades.right_is_lava.name": "避免右侧", "upgrades.right_is_lava.tooltip": "如果你不触及右边,那么更多的表象", "upgrades.right_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一旦你的球团击中右侧,你就将重新开始。\n\n你的 com子一升,右边就变成了红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.", - "upgrades.sacrifice.name": "荣誉", + "upgrades.sacrifice.name": "犧牲", "upgrades.sacrifice.tooltip": "清除所有砖瓦", "upgrades.sacrifice.verbose_description": "在2+级, com船在开关之前也按每克的水平乘。 这可能会使 com船达到很高的水平.", "upgrades.sapper.name": "工兵", "upgrades.sapper.verbose_description": "不要只是消失,否则,你打破的第一个砖头就会被炸弹砖所取代。 effect起球的效应。 达到这一水平将使你能够放置更多的炸弹.", - "upgrades.shocks.name": "震荡", + "upgrades.shocks.name": "衝擊", "upgrades.shocks.tooltip": "爆炸球碰撞", "upgrades.shocks.verbose_description": "每当两只足球赛 coll时,它们就交换速度,引发爆炸,并加快速度,以分离.", - "upgrades.shunt.name": "Shunt", + "upgrades.shunt.name": "分流", "upgrades.shunt.verbose_description": "如果你也有一个热开端,那么热开端就刚刚加入目前的 com", "upgrades.side_flip.name": "权利", "upgrades.side_flip.tooltip": "如果你只从右边打砖,就会有更多的硬币", @@ -349,7 +349,7 @@ "upgrades.soft_reset.name": "软体复发", "upgrades.soft_reset.tooltip": "页: 1", "upgrades.soft_reset.verbose_description": "限制bo体的影响.", - "upgrades.steering.name": "指导", + "upgrades.steering.name": "轉向", "upgrades.steering.tooltip": "当篮子移动时,轮椅就转", "upgrades.steering.verbose_description": "篮子位置的改变直接影响到球运动的方向。 在2+级,你有一条显示你气球方向的线.", "upgrades.sticky_coins.name": "缩略语", @@ -363,7 +363,7 @@ "upgrades.sturdy_bricks.verbose_description": "每一级每台每台每台每台每台砖加一立。 你们可以把“电离层”的“电离层”看上去。 你们可以通过“皮条ing”来增加球损害。 每一级每增加50%的 co子.", "upgrades.superhot.tooltip": "当篮子移动时,时间会移动.", "upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT", - "upgrades.telekinesis.name": "Telekines", + "upgrades.telekinesis.name": "念力", "upgrades.telekinesis.tooltip": "篮子位置影响球", "upgrades.telekinesis.verbose_description": "你们控制着球步行。 当球处于底层一半的屏幕上时,效果就会更大.", "upgrades.three_cushion.name": "三ion", @@ -371,7 +371,7 @@ "upgrades.three_cushion.verbose_description": "+1 肩.,对面和顶,直至+{>max paddle bounce。\n每一次点击都会把 com子提高一只,达到+3。\n之后,在下台前,不会获得bo。\n\nCombo树脂在一砖瓦时,首先不放弃.", "upgrades.top_is_lava.name": "天空是极限", "upgrades.top_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只。 然而,一俟你的芭蕾舞团击中屏幕顶,你就将重新开始。\n\n当您的bo船超过最低点时,将出现在顶端,提醒你,你应避免打它。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.", - "upgrades.trampoline.name": "Trampoline", + "upgrades.trampoline.name": "彈跳床", "upgrades.trampoline.tooltip": "如果你在砖瓦和篮子上bou,则更多的ins子", "upgrades.trampoline.verbose_description": "+{lvall'bo per paddle bounce,-{{lv }}bo per bounce on any Border. 稀有的bo体升级中,没有添加重新设定的条件", "upgrades.transparency.name": "透明度", @@ -383,10 +383,10 @@ "upgrades.unbounded.name": "婚礼", "upgrades.unbounded.tooltip": "添加空间和水平权利,但你的篮子不能走到这个路上.", "upgrades.unbounded.verbose_description": "另一种升级可能帮助您扩大工作范围.", - "upgrades.viscosity.name": "Viscosity", + "upgrades.viscosity.name": "黏度", "upgrades.viscosity.tooltip": "后币下降", "upgrades.viscosity.verbose_description": "充其量和爆炸速度通常会加快。\n\n这经常导致其速度放慢,就像他们处于某种相对液体之中。\n\n这使得收集这些物品更加容易,并且与影响硬币流通的 per合.", - "upgrades.wind.name": "窗口", + "upgrades.wind.name": "風", "upgrades.wind.tooltip": "灰色位置制造风", "upgrades.wind.verbose_description": "风向取决于篮子的位置:左上冲,右冲。 影响球和硬币.", "upgrades.wrap_left.name": "残割", @@ -400,7 +400,7 @@ "upgrades.wrap_up.verbose_description": "这只打了一块垫子。 在2级,也安装了电子港口.", "upgrades.yoyo.tooltip": "篮球正向跳板", "upgrades.yoyo.verbose_description": "它是电离层对面的,控制着球,而后退.", - "upgrades.zen.name": "泽斯", + "upgrades.zen.name": "禪", "upgrades.zen.tooltip": "如果你不引爆炸弹,就会有更多的 co子", "upgrades.zen.verbose_description": "+{lvelles per 3s, reset when there's a court", "editor.editing.rename_prompt": "請為關卡輸入新名稱。", @@ -418,5 +418,6 @@ "upgrades.sapper.tooltip": "第一塊擊碎的磚塊變成炸彈。", "upgrades.shunt.tooltip": "在關卡之間保持 {{percent}}% 的連擊", "upgrades.superhot.name": "超熱", - "upgrades.top_is_lava.tooltip": "如果你避免擊中頂部,就會有更多硬幣" + "upgrades.top_is_lava.tooltip": "如果你避免擊中頂部,就能獲得更多的硬幣", + "upgrades.yoyo.name": "溜溜球" }