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Translation: Breakout 71/In app translations
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{
"confirmRestart.no": "取消",
"confirmRestart.text": "你即將開始一個新遊戲。你確定你要繼續嗎?",
"confirmRestart.title": "開始一個新遊戲?",
"confirmRestart.yes": "重新開始遊戲",
"help.levels": "關卡",
"help.title": "幫助"
"confirmRestart.no": "Cancel",
"confirmRestart.text": "你们要开始新的游戏。 你们是否希望继续?",
"confirmRestart.title": "开始新的游戏?",
"confirmRestart.yes": "恢复游戏",
"help.levels": "职等",
"help.title": "帮助",
"editor.editing.bigger": "1. 增加规模",
"editor.editing.color": "彩色清单上的颜色(最高为5级)",
"editor.editing.copied": "二级编码复印件",
"editor.editing.copy": "复印机",
"editor.editing.copy_help": "• 在我们的不和谐中分享标准,以便纳入游戏.",
"editor.editing.credit": "信贷和来源",
"editor.editing.credit_prompt": "2. 查阅来文方的ur或对您的水平的解释.",
"editor.editing.delete": "删除",
"editor.editing.down": "冲破所有砖头",
"editor.editing.help": "然后点了一块微薄的颜色.",
"editor.editing.left": "将所有砖瓦冲到左边",
"editor.editing.play": "举办",
"editor.editing.rename": "级别名称",
"editor.editing.right": "1. 将所有砖块清除到右边",
"editor.editing.show_code": "显示水平",
"editor.editing.show_code_help": "然后,你可以人工复制.",
"editor.editing.smaller": "减少规模",
"editor.editing.title": "编辑:{",
"editor.editing.up": "挖掘所有砖瓦",
"editor.help": "创造习俗水平,并分享这些习俗,以纳入游戏.",
"editor.import": "进口",
"editor.import_instruction": "在您的级别清单中颁布进口等级代码",
"editor.locked": "总得分({><0>)",
"editor.new_level": "新员额",
"editor.title": "职等",
"gameOver.creative": "这笔费用将不予记录.",
"gameOver.cumulative_total": "页: 1 Ts<{>.",
"gameOver.lost.summary": "你们在排球后投下了球.",
"gameOver.lost.title": "猎物",
"gameOver.stats.balls_lost": "损失的选票",
"gameOver.stats.bricks_broken": "B. 打破的障碍",
"gameOver.stats.bricks_per_minute": "每一分钟打折",
"gameOver.stats.catch_rate": "指数",
"gameOver.stats.combo_avg": "平均 com子",
"gameOver.stats.combo_max": "Max combo",
"gameOver.stats.duration_per_level": "每一级的期限",
"gameOver.stats.hit_rate": "日薪率",
"gameOver.stats.level_reached": "达到",
"gameOver.stats.total_score": "总分",
"gameOver.stats.upgrades_applied": "采用升级",
"gameOver.stats_intro": "摘录与您的“{>最佳游戏”相比较的您的游戏统计数据.",
"gameOver.unlocked_perk": "升级",
"gameOver.unlocked_perk_plural": "页: 1 ks",
"gameOver.win.summary": "这一游戏已经结束。 页: 1.",
"gameOver.win.title": "你完成了这一游戏",
"help.help": "更多地了解游戏",
"help.upgrades": "# 升级",
"history.columns.score": "核心",
"history.columns.started": "日期",
"history.help": "见阁下{博览会最佳游戏.",
"history.include_past_versions": "显示过去的情况",
"history.locked": "至少举办10次游戏,打破僵局",
"history.title": "历 史",
"lab.help": "Ry你想要的任何建筑.",
"lab.instructions": "选择升级和一级,然后点击上文游戏纽扣.",
"lab.menu_entry": "创造性模式",
"lab.play": "游乐",
"lab.reset": "收 复",
"lab.select_level": "选择一个发挥作用的水平",
"lab.unlocks_at": "记分总数({>记分)的节日",
"level_up.challenges.catchRateGood.description": "Catch{gold% of coins for 金,{{sil% 用于银.",
"level_up.challenges.catchRateGood.name": "{{>全面”",
"level_up.challenges.earned_medal": "页: 1",
"level_up.challenges.earned_medal_plural": "页: 1",
"level_up.challenges.gain": "+{chochoice ́s options and +{{> 升级",
"level_up.challenges.levelMisses.description": "如果你在不到{那末,就拿到了金牌。 页: 1.",
"level_up.challenges.levelMisses.name": "{> 失灵",
"level_up.challenges.levelMisses.none": "没有失火",
"level_up.challenges.levelTime.description": "你们的伤者在{{>获得金牌和在{{丝绸”下获得银牌.",
"level_up.challenges.levelTime.name": "{-> 游戏时间",
"level_up.challenges.no_gain": "无收益",
"level_up.forbidden": "在这场游戏中,用上台将阻止你打上“{级”的门槛.",
"level_up.required": "在这场游戏中,用上千字不提.",
"level_up.title": "第1级 清除",
"level_up.upgrade_perks": "页: 1 页: 1.",
"main_menu.donate": "页: 1",
"main_menu.donate_help": "如何捐助? 你可以在环境中隐藏这一提醒.",
"main_menu.high_score": "核心:{>",
"main_menu.normal": "新游戏",
"main_menu.normal_help": "第7级,随机开端",
"main_menu.settings_help": "珍视游戏满足你们的需要和tas味",
"main_menu.settings_title": "背景",
"main_menu.title": "第71次",
"main_menu.unlocks_help": "秘 鲁",
"play.close_modale_window_tooltip": "关闭",
"play.current_lvl": "第1级",
"play.menu_tooltip": "开放的主要菜单",
"play.missed_ball": "错误",
"play.mobile_press_to_play": "B. 新闻和坐在这里游戏",
"play.score_tooltip": "见你的分数、升级和更多",
"play.stats.coins_catch_rate": "平行捕获率",
"play.stats.levelTime": "职等",
"play.stats.levelWallBounces": "隔离墙",
"score_panel.close_to_unlock": "下级:",
"score_panel.get_upgrades_to_unlock": "Get{{>missUp levels 和分辨率{{>points More Point to unlock level “{>",
"score_panel.score_to_unlock": "记分{>点数点至24级“{>",
"score_panel.title": "{------>",
"score_panel.upgrade_point_count": "您已积累了{>>点.",
"score_panel.upgrades_picked": "阁下:",
"settings.autoplay": "自动游戏",
"settings.autoplay_help": "1. 开始举行随机升级和计算机控制的篮子会议",
"settings.basic_help": "提高业绩.",
"settings.colorful_coins": "有色人种",
"settings.colorful_coins_help": "Coin的颜色总是暗淡",
"settings.contrast": "高避孕率",
"settings.contrast_help": "更有颜色和黑暗",
"settings.donation_reminder": "提醒我捐赠",
"settings.donation_reminder_help": "见主要菜单中的时间和捐助联系",
"settings.download_save_file": "下载计分和静态",
"settings.download_save_file_help": "A. 获取储蓄档案",
"settings.extra_bright": "2. 亮 bright",
"settings.extra_bright_help": "提高 around和砖面的体积.",
"settings.fullscreen": "全面筛选",
"settings.fullscreen_help": "游戏在开始之前将尝试进行充分的筛选",
"settings.kid": "绑架模式",
"settings.kid_help": "气球开始速度缓慢",
"settings.language": "语言",
"settings.language_help": "选择游戏的语言",
"settings.level_unlocks_hints": "Level锁级",
"settings.level_unlocks_hints_help": "帮助你抓住右 per,打破僵局",
"settings.load_save_file": "Load Save file",
"settings.load_save_file_help": "选取贵装置上的储蓄档案",
"settings.max_coins": "页: 1",
"settings.max_coins_help": "仅计算,对分数无影响",
"settings.mobile": "流动模式",
"settings.mobile_help": "休息室.",
"settings.pointer_lock": "Mouse Pointer lock",
"settings.pointer_lock_help": "闭锁并隐藏着 mo子.",
"settings.precise_lighting": "预想照明",
"settings.precise_lighting_help": "用于背景照明效果的小型电网",
"settings.probabilistic_lighting": "愿景的持久性",
"settings.probabilistic_lighting_help": "如果150多只硬币,根据前几条框架重新使用一些镜子,提高性能",
"settings.record": "纪录游戏录像",
"settings.record_download": "下载视频(<>>>>)",
"settings.record_help": "每一层次的录像.",
"settings.reset": "猎物",
"settings.reset_cancel": "无",
"settings.reset_confirm": "否",
"settings.reset_help": "A. 高分、游戏时间和统计",
"settings.reset_instruction": "你会失去你在游戏中取得的所有进展,你们是否肯定?",
"settings.save_file_loaded": "Save fileloaded",
"settings.save_file_loaded_help": "现在该机将重载适用你的节省费用",
"settings.save_file_loaded_ok": "Ok",
"settings.show_fps": "FPS 反对",
"settings.show_fps_help": "监测器具的性能",
"settings.show_stats": "显示实时状况",
"settings.show_stats_help": "时间、时间",
"settings.smooth_lighting": "灯光",
"settings.smooth_lighting_help": "减少背景影响,使其看上去不太平方。 增加滞后.",
"settings.sounds": "猎物",
"settings.sounds_help": "Bee、 b和 br",
"settings.stress_test_help": "开始一场由机器人控制的游戏,有相当多的硬币,以测试你的装置的性能限制.",
"settings.suggestions.applied": "运用业绩建议!",
"settings.suggestions.basic_mode": "建议:改进业绩的基本模式.",
"settings.suggestions.record": "建议:为改进业绩制作录音录像.",
"settings.suggestions.reduce_brightness": "建议:减少公顷面积,以改善业绩.",
"settings.suggestions.reduce_coins": "建议:通过在屏幕上铺设栅栏,改进业绩{>.",
"settings.suggestions.simpler_lights": "建议:简化计算,以改进业绩.",
"settings.touch_delayed_start": "流动时间推迟开始",
"settings.touch_delayed_start_help": "3,2,1,9",
"starting_perks.checked": "当你开始新的游戏时,将给你一个ks子。 Click a perk to prevent it.",
"starting_perks.help": "选择可能的开端升级",
"starting_perks.random": "所有福利均已取消,选择是任意的.",
"starting_perks.title": "起点",
"starting_perks.unchecked": "下面的频率不是作为起点,但可以点击,在集合中添加.",
"unlocks.category.advanced": "# 高级升级\n\n这些通常并不十分有用,但如果加上右 com升,它们就会变得非常强大.",
"unlocks.category.beginner": "# 自助升级\n\n这些升级对开端人非常有益,有助于你更长时间地玩弄,使球面更小.",
"unlocks.category.combo": "# Combo升级\n\n这些升级有助于逐步增加 com子,但也增加了bo子的复发条件。 有一种好的想法,会增加风险和回报.",
"unlocks.category.combo_boost": "# Combo助推器升级\n\n这些升级增加了bo或bo乘数,而没有增加重新设定的条件.",
"unlocks.category.simple": "# 助手升级\n\n这些升级在几乎所有建筑都是有益的.",
"unlocks.greyed_out_help": "通过增加你的分数,可以避免光线提升。 总得分每增加一次.",
"unlocks.intro": "页: 1 below升后,开始游戏.",
"unlocks.just_unlocked": "职等",
"unlocks.just_unlocked_plural": "页: 1 职等",
"unlocks.level": "页: 1 1 P-4, 1 P-3, 1 P-2, 1 GS",
"unlocks.level_description": "Www.un.org/spanish/ga/president.",
"unlocks.levels": "无锁定级",
"unlocks.minScore": "每天24美元.",
"unlocks.minScoreWithPerks": "Reach${required<0>, Un{>forbidden to unlock.",
"unlocks.minTotalScore": "累计金额为1美元",
"unlocks.reached": "阁下的最好成绩是{.",
"unlocks.title_upgrades": "{待补",
"unlocks.try": "提 出",
"unlocks.upgrades": "内陆升级",
"unlocks.use": "用途",
"upgrades.addiction.name": "添加",
"upgrades.addiction.tooltip": "如果你不停地打碎砖,则会有更多的硬币",
"upgrades.addiction.verbose_description": "+{{>lv >bo / brickbreak, combo resets{delays, 突破砖。 缩减只是从打破每一层次的第一砖开始。 一旦所有砖瓦被毁,它就停止了.",
"upgrades.asceticism.name": "地震",
"upgrades.asceticism.tooltip": "+{combo combo, 每一砖瓦 -{ 每一硬币的 com.",
"upgrades.asceticism.verbose_description": "你需要把 co子存放在某个地方.",
"upgrades.ball_attract_ball.tooltip": "选票吸引球",
"upgrades.ball_attract_ball.verbose_description": "超过“游戏区3/4宽度”的选票将相互吸引。\n\n在相互距离最远的地方,吸引力量更强大。\n\n彩虹微粒将象征吸引力量。 只有当你已经有一个以上的球团时,才会提供这种 per.",
"upgrades.ball_attracts_coins.name": "选票吸引硬币",
"upgrades.ball_attracts_coins.tooltip": "紧靠最快的球",
"upgrades.ball_attracts_coins.verbose_description": "如果你将其与“污物”和“幽灵”相结合,就可以使用“环球周围”。 该公司还替代了硬币磁.",
"upgrades.ball_repulse_ball.name": "个人空间",
"upgrades.ball_repulse_ball.tooltip": "芭蕾舞团",
"upgrades.ball_repulse_ball.verbose_description": "不到四分之一的选票将开始相互退席。 如果部队相互接近,则部队更强大。 Particles will jet out to signize this force being used. 只有当你已经有一个以上的球团时,才会提供这种 per.",
"upgrades.base_combo.name": "坚实基础",
"upgrades.base_combo.tooltip": "3台每台砖碎的 co子",
"upgrades.base_combo.verbose_description": "你的 com子通常从一开始,一开始,一开始,一时,你在不打任何东西的情况下bou。 bo船从此起步的3个点以上,因此,每桶至少要4个 co子。 每当你重新造船时,它将回到4个而不是1个。 你的球标出一个灯光,显示其bo子的大小高于一。 在2级,它增加了4个硬币,然后是5个",
"upgrades.bigger_explosions.name": "Kaboom",
"upgrades.bigger_explosions.tooltip": "重力爆炸",
"upgrades.bigger_explosions.verbose_description": "缺席爆炸显示面积为3x3平方米,因此它变成了5x5平方米,对硬币的打击也明显加强。 屏幕将在每次爆炸后闪电(基本模式除外)",
"upgrades.bigger_puck.name": "Bigger 稻田",
"upgrades.bigger_puck.tooltip": "较容易捕获更多的硬币",
"upgrades.bigger_puck.verbose_description": "较大的篮子使永远不会错过球和捕获更多的 co子更容易,也更确切地说是气味(球的角只取决于它打上跳板的地点).",
"upgrades.bricks_attract_ball.name": "球吸引球",
"upgrades.bricks_attract_ball.tooltip": "标上附近的砖瓦",
"upgrades.bricks_attract_ball.verbose_description": "芭蕾舞到第1天(2007年)。 影响在更高一级更为明显。 在电压前可以打的砖数也更高。 芭蕾舞时,影响重.",
"upgrades.bricks_attract_coins.name": "B. 贿赂吸引硬币",
"upgrades.bricks_attract_coins.tooltip": "帮助他们留在那里",
"upgrades.bricks_attract_coins.verbose_description": "海滩将吸引到附近的砖头。 在较高层次,吸引工作更为有力.",
"upgrades.buoy.name": "Buoy",
"upgrades.buoy.tooltip": "在底线上为{>杜里”浮标.",
"upgrades.buoy.verbose_description": "在流动模式中,效果最为明显",
"upgrades.chill.name": "Chill",
"upgrades.chill.tooltip": "升级无限制.",
"upgrades.chill.verbose_description": "气球也将加快速度.",
"upgrades.clairvoyant.name": "Clairvoyant",
"upgrades.clairvoyant.tooltip": "见即将到来的水平、砖土和球标",
"upgrades.clairvoyant.verbose_description": "帮助你获得正确的升级,并了解用涡轮机进行什么。 2级和3级提高了对可疑用途的认识(在循环模式中可以实现)",
"upgrades.coin_magnet.name": "平行磁力",
"upgrades.coin_magnet.tooltip": "Paddle 吸引硬币",
"upgrades.coin_magnet.verbose_description": "Direct子。 如果硬币已经接近,效果就会更大.",
"upgrades.compound_interest.name": "利息",
"upgrades.compound_interest.tooltip": "如果你捕获所有表兄弟,则增加表象",
"upgrades.compound_interest.verbose_description": "你们的bo子每打碎砖,与你打破的每个砖头coin合起来,就会增加一只。\n然而,由于任何损失的硬币都会重开 com子,因此,确保每一把 co子赶走。\n play子越低,游戏区底部就会有一条红色线,提醒你, co子不应去.",
"upgrades.concave_puck.name": "单篮子",
"upgrades.concave_puck.tooltip": "改进纵向目标精确性",
"upgrades.concave_puck.verbose_description": "选票的开端是直截了当的,而放弃则不那么gle.",
"upgrades.corner_shot.name": "玻璃天线",
"upgrades.corner_shot.tooltip": "让我们的垫子与屏幕边界重叠",
"upgrades.corner_shot.verbose_description": "• 帮助玉米。 更进一步,请你进一步说明.",
"upgrades.double_or_nothing.name": "双重或无区别",
"upgrades.double_or_nothing.tooltip": "Combo 更快地攀升{多普里什>,但每回头就把你的分数 {到{>.",
"upgrades.double_or_nothing.verbose_description": "com只重开 counts子,而 your子在最小的范围之内",
"upgrades.etherealcoins.name": "宇宙航行日",
"upgrades.etherealcoins.tooltip": "Coin不再受到重力的影响",
"upgrades.etherealcoins.verbose_description": "co将保持其速度,即便是几次放弃,也不会受到严重的影响.",
"upgrades.extra_levels.name": "5 min",
"upgrades.extra_levels.verbose_description": "违约游戏最多可达到7级,此后,游戏已经结束。\n\n每一级别都使你达到更高的水平。 最后几个层次常常是你们最分的层次,因此,差异可能是巨大的.",
"upgrades.extra_life.name": "额外生活",
"upgrades.extra_life.tooltip": "如果你想要失去最后的气球,就会拯救你们",
"upgrades.extra_life.verbose_description": "这一过程将消耗生命。 外人的生活表现在篮子后面.",
"upgrades.forgiving.name": "任 务",
"upgrades.forgiving.tooltip": "在发生失踪人员时,把大部分 com留在你身上",
"upgrades.forgiving.verbose_description": "一级的第一个错误是免费的,即 com的10%,即20%.",
"upgrades.fountain_toss.name": "喷洒",
"upgrades.fountain_toss.tooltip": "Gain combo, 当你误用硬币时.",
"upgrades.fountain_toss.verbose_description": "当你错过一个硬币和你的bo船时*30分,你的 com博很有可能会增长一个.",
"upgrades.ghost_coins.name": "三. 招待会",
"upgrades.ghost_coins.tooltip": "慢慢通过砖瓦",
"upgrades.ghost_coins.verbose_description": "它不是一个ug子,它的一个特点! 巧合慢慢慢通过砖头进行。 更高的水平使他们更快地流动.",
"upgrades.golden_goose.name": "金 go",
"upgrades.golden_goose.tooltip": "B. 冲破砖后向球提供的电线",
"upgrades.golden_goose.verbose_description": "每当一个硬币击中一个砖头时,与最接近的球团相交的电信站。 在2级,在一旁被点击后,有线搭桥.",
"upgrades.happy_family.name": "幸福家庭",
"upgrades.happy_family.tooltip": "如果你把所有球都 keep在游戏中,则会有更多的表象.",
"upgrades.happy_family.verbose_description": "+1 每一台外球.。 Combo resets,一篮子消失。 只有上面一球只给 com子.",
"upgrades.helium.name": "Ium",
"upgrades.helium.tooltip": "重力有限左侧和稻田权",
"upgrades.helium.verbose_description": "在1级,重力降低。 在2级,硬币缓慢浮动。 在3级,他们确实飞行.",
"upgrades.hot_start.name": "热门开始",
"upgrades.hot_start.tooltip": "如果你在30岁以下的水平上更清晰",
"upgrades.hot_start.verbose_description": "在每一级开始时,您的bo船将开始在+{>>>点上,但每秒钟将下降至{>>。 影响与其他 per息.",
"upgrades.implosions.name": "封闭",
"upgrades.implosions.tooltip": "试爆 s子,而不是将其炸射",
"upgrades.implosions.verbose_description": "爆炸力则以其他方式使用。 更多等级为“爆炸”",
"upgrades.left_is_lava.name": "避免左边",
"upgrades.left_is_lava.tooltip": "如果你不触及左边,那么更多的表象",
"upgrades.left_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一俟您的球团击中左侧,你就将重新打下。\n\n com子一升,左边就变成红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
"upgrades.limitless.name": "无",
"upgrades.limitless.tooltip": "将所有升级的上限提高到{>lv",
"upgrades.limitless.verbose_description": "选择这个叉.也提高了他自己的限额,让你再次抽取.",
"upgrades.metamorphosis.name": "变质",
"upgrades.metamorphosis.tooltip": "每一硬币的颜色可以tain到({>lv%)",
"upgrades.metamorphosis.verbose_description": "有了这种 per, co子就会是他们来自的砖子的颜色,并且将穿上同一个颜色的头砖。 打破了这些球的球速,这意味着你可以把目标放在你想要的砖上。 在1级,每张硬币在“废墟”和露天之前可以 color1.",
"upgrades.minefield.name": "雷场",
"upgrades.minefield.tooltip": "+{per% 每一枚炸弹的板球",
"upgrades.minefield.verbose_description": "炸弹也在爆炸时计算.",
"upgrades.multiball.name": "多球",
"upgrades.multiball.tooltip": "各个层次的起点是{>席球.",
"upgrades.multiball.verbose_description": "早上,你就在“第71号”下跌下球。\n\n有了这种 per,你就有了两条球,因此你能够失去一席。\n\n损失的球 next下。\n\n有一个以上的球队可以提供一些更多的缝.,当然可以更快地清除.",
"upgrades.nbricks.name": "严格抽样规模",
"upgrades.nbricks.tooltip": "如果你打一把砖,就会有更多的硬币.",
"upgrades.nbricks.verbose_description": "具体来说,为+{>{>lv ́bo,每台垫子,每台1米,1月1日。 你不一定需要摧毁这些砖头,但你需要打他们。 爆炸所摧毁的防弹不算",
"upgrades.one_more_choice.name": "额外选择",
"upgrades.one_more_choice.tooltip": "提升选择",
"upgrades.one_more_choice.verbose_description": "每个升级的菜单都将有一个选择。 无法增加你可以选择的升级数量.",
"upgrades.ottawa_treaty.name": "渥太华条约",
"upgrades.ottawa_treaty.tooltip": "拆除一枚炸弹附近的砖头",
"upgrades.ottawa_treaty.verbose_description": "附近的炸弹将由一个有色的路障取代。 如果你app,气球将失去应用效果,直到下台。 只有一枚炸弹可以更换.",
"upgrades.passive_income.name": "被动收入",
"upgrades.picky_eater.name": "Picky饮食公司",
"upgrades.picky_eater.tooltip": "如果你用彩色打破砖块,则会有更多的硬币",
"upgrades.picky_eater.verbose_description": "每当你打破与你的篮子相同的颜色时, com子的颜色就增加了。\n如果它有不同的颜色,则该球算出新的颜色,但 com树脂,除非没有球色留下的砖块。\n一旦你获得比你最低的bo子,错误颜色的砖子就会有红色边界。\n如果你有一个以上的球面,他们只要有一把彩色打上砖.",
"upgrades.pierce.name": "三. 轮椅",
"upgrades.pierce.tooltip": "Ball pierces{>countricks after apaddle bounce",
"upgrades.pierce.verbose_description": "气球一旦触及一些东西,通常会放弃。 有了这种 per,它将继续输血管长达3个砖瓦。\n\n之后,这四砖瓦将消失,你需要打上跳板,重新打上台.",
"upgrades.pierce_color.name": "Color pierce",
"upgrades.pierce_color.tooltip": "芭蕾舞团穿过同一个颜色的砖头",
"upgrades.pierce_color.verbose_description": "通常,球有1个损坏,砖有1个健康点。\n每当一篮子打上同一个颜色的砖瓦时,它就只能畅通无阻。\n一旦达到不同的颜色,它将打破,取其肤色和世系。\n如果你有饱和砖,球可能仍然 off在同一个颜色的砖上.",
"upgrades.puck_repulse_ball.name": "软件着陆",
"upgrades.puck_repulse_ball.tooltip": "篮球",
"upgrades.puck_repulse_ball.verbose_description": "当一个球靠近稻子时,它将开始放慢速度,甚至可能放弃,而不会触及稻子.",
"upgrades.rainbow.name": "彩虹",
"upgrades.rainbow.tooltip": "雨水充..",
"upgrades.rainbow.verbose_description": "每个层次都增加了有色硬币的比例。 肤色取决于时间.",
"upgrades.reach.name": "排名",
"upgrades.reach.verbose_description": "Touch子中最小的砖头。 否则,+N combo。\n\n如果只有一行砖瓦,或者如果砖瓦底覆盖整个游戏,那么这种 per就没有了。 否则,打破这一最小的row子,同时破除任何其他东西,则使 com子数量增加。\n\n最低增长将用红字标示.",
"upgrades.respawn.name": "重新开始",
"upgrades.respawn.tooltip": "{{>>后,布砖重新铺设.",
"upgrades.right_is_lava.name": "避免右侧",
"upgrades.right_is_lava.tooltip": "如果你不触及右边,那么更多的表象",
"upgrades.right_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只,这样,你就能够从你打破的下砖上再翻一番。\n\n然而,一旦你的球团击中右侧,你就将重新开始。\n\n你的 com子一升,右边就变成了红色,提醒大家,你应避免打他们。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
"upgrades.sacrifice.name": "荣誉",
"upgrades.sacrifice.tooltip": "清除所有砖瓦",
"upgrades.sacrifice.verbose_description": "在2+级, com船在开关之前也按每克的水平乘。 这可能会使 com船达到很高的水平.",
"upgrades.sapper.name": "Sapper",
"upgrades.sapper.verbose_description": "不要只是消失,否则,你打破的第一个砖头就会被炸弹砖所取代。 effect起球的效应。 达到这一水平将使你能够放置更多的炸弹.",
"upgrades.shocks.name": "震荡",
"upgrades.shocks.tooltip": "爆炸球碰撞",
"upgrades.shocks.verbose_description": "每当两只足球赛 coll时,它们就交换速度,引发爆炸,并加快速度,以分离.",
"upgrades.shunt.name": "Shunt",
"upgrades.shunt.verbose_description": "如果你也有一个热开端,那么热开端就刚刚加入目前的 com",
"upgrades.side_flip.name": "权利",
"upgrades.side_flip.tooltip": "如果你只从右边打砖,就会有更多的硬币",
"upgrades.side_flip.verbose_description": "+{> 每一砖瓦碎,从右边打碎,——------> 砖头对右边产生一只 com子的影响,但避免在左边打上一只 com子,因为两只 com子将去掉。 从上层和下层来看,没有效果.",
"upgrades.side_kick.name": "左派",
"upgrades.side_kick.tooltip": "如果你只从左边打砖,就有更多的硬币",
"upgrades.side_kick.verbose_description": "+{> 每一砖瓦碎,从左边——{>,否则。 砖头对左边产生影响,以获得一只 com子,但避免在右边打上,因为两只 com子将去除。 从上层和下层来看,没有效果.",
"upgrades.skip_last.name": "简便清理",
"upgrades.skip_last.tooltip": "最后一砖将自毁",
"upgrades.skip_last.verbose_description": "你们需要打破所有砖头,直到下一层。 然而,很难获得最后一点。\n每一层电墨都增加了自毁的砖块数量。\n尽早确定一个等级,在升级时会带来更多的选择。 永远不会丢失砖瓦。\n\n因此,如果你发现很难打破最后的砖瓦,那么,在几个时间之前就能够提供帮助.",
"upgrades.slow_down.name": "排球",
"upgrades.slow_down.tooltip": "投票速度较慢",
"upgrades.slow_down.verbose_description": "芭蕾舞开始相对缓慢,但每次游戏都会更快地开始。\n\n如果你花费大量时间,也将加快速度。\n\n这使得它更容易管理。\n\n你们可以通过在菜单中采用有利的绑架方式,在一开始就这样做.",
"upgrades.smaller_puck.name": "小型篮子",
"upgrades.smaller_puck.tooltip": "{顶替",
"upgrades.soft_reset.name": "软体复发",
"upgrades.soft_reset.tooltip": "页: 1",
"upgrades.soft_reset.verbose_description": "限制bo体的影响.",
"upgrades.steering.name": "指导",
"upgrades.steering.tooltip": "当篮子移动时,轮椅就转",
"upgrades.steering.verbose_description": "篮子位置的改变直接影响到球运动的方向。 在2+级,你有一条显示你气球方向的线.",
"upgrades.sticky_coins.name": "缩略语",
"upgrades.sticky_coins.tooltip": "Coin same",
"upgrades.sticky_coins.verbose_description": "在2级,他们穿着任何颜色的砖头",
"upgrades.streak_shots.name": "Hit streak",
"upgrades.streak_shots.tooltip": "如果你一劳永逸地打破许多砖块,则会有更多的硬币",
"upgrades.streak_shots.verbose_description": "每当你打碎砖时,你的bo子就会增加一只。\n\n然而,一篮球触及你的篮子, com子就会重新set到其违约值。\n\n一旦 com子的升值高于基数,你的篮子将有一个红色边界,提醒你,它将摧毁你的bo子,使之与球相联.",
"upgrades.sturdy_bricks.name": "涡轮",
"upgrades.sturdy_bricks.tooltip": "+{lvellesHP, +{per% coins",
"upgrades.sturdy_bricks.verbose_description": "每一级每台每台每台每台每台砖加一立。 你们可以把“电离层”的“电离层”看上去。 你们可以通过“皮条ing”来增加球损害。 每一级每增加50%的 co子.",
"upgrades.superhot.tooltip": "当篮子移动时,时间会移动.",
"upgrades.superhot.verbose_description": "SUPER HOTPER SU HOTSUPER HOTSUPER HOT",
"upgrades.telekinesis.name": "Telekines",
"upgrades.telekinesis.tooltip": "篮子位置影响球",
"upgrades.telekinesis.verbose_description": "你们控制着球步行。 当球处于底层一半的屏幕上时,效果就会更大.",
"upgrades.three_cushion.name": "三ion",
"upgrades.three_cushion.tooltip": "如果你只间接击中砖瓦,则会有更多的硬币",
"upgrades.three_cushion.verbose_description": "+1 肩.,对面和顶,直至+{>max paddle bounce。\n每一次点击都会把 com子提高一只,达到+3。\n之后,在下台前,不会获得bo。\n\nCombo树脂在一砖瓦时,首先不放弃.",
"upgrades.top_is_lava.name": "天空是极限",
"upgrades.top_is_lava.verbose_description": "每当你打碎砖时,你的bo子就会增加一只。 然而,一俟你的芭蕾舞团击中屏幕顶,你就将重新开始。\n\n当您的bo船超过最低点时,将出现在顶端,提醒你,你应避免打它。\n\n在2级,边界被完全拆除,你的芭蕾舞团和堂表可能消失.",
"upgrades.trampoline.name": "Trampoline",
"upgrades.trampoline.tooltip": "如果你在砖瓦和篮子上bou,则更多的ins子",
"upgrades.trampoline.verbose_description": "+{lvall'bo per paddle bounce,-{{lv }}bo per bounce on any Border. 稀有的bo体升级中,没有添加重新设定的条件",
"upgrades.transparency.name": "透明度",
"upgrades.transparency.tooltip": "+50%。 球在屏幕上看不到.",
"upgrades.transparency.verbose_description": "选票在屏幕上变得透明。\n+{per> coins %。\n较高职等使球团更透明,提高了点奖金.",
"upgrades.trickledown.name": "砖瓦",
"upgrades.trickledown.tooltip": "相片出现在屏幕上.",
"upgrades.trickledown.verbose_description": "如果在顶层楼上有砖块,则会坐在砖上,在这种情况下,在你破碎后会倒下.",
"upgrades.unbounded.name": "婚礼",
"upgrades.unbounded.tooltip": "添加空间和水平权利,但你的篮子不能走到这个路上.",
"upgrades.unbounded.verbose_description": "另一种升级可能帮助您扩大工作范围.",
"upgrades.viscosity.name": "Viscosity",
"upgrades.viscosity.tooltip": "后币下降",
"upgrades.viscosity.verbose_description": "充其量和爆炸速度通常会加快。\n\n这经常导致其速度放慢,就像他们处于某种相对液体之中。\n\n这使得收集这些物品更加容易,并且与影响硬币流通的 per合.",
"upgrades.wind.name": "窗口",
"upgrades.wind.tooltip": "灰色位置制造风",
"upgrades.wind.verbose_description": "风向取决于篮子的位置:左上冲,右冲。 影响球和硬币.",
"upgrades.wrap_left.name": "残割",
"upgrades.wrap_left.tooltip": "将左边电信机排在右边",
"upgrades.wrap_left.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_right.name": "强奸权",
"upgrades.wrap_right.tooltip": "右侧向左边搭桥",
"upgrades.wrap_right.verbose_description": "更高层次的电子港表.",
"upgrades.wrap_up.name": "强奸",
"upgrades.wrap_up.tooltip": "接上屏幕顶端将把球环绕在跳板上.",
"upgrades.wrap_up.verbose_description": "这只打了一块垫子。 在2级,也安装了电子港口.",
"upgrades.yoyo.tooltip": "篮球正向跳板",
"upgrades.yoyo.verbose_description": "它是电离层对面的,控制着球,而后退.",
"upgrades.zen.name": "泽斯",
"upgrades.zen.tooltip": "如果你不引爆炸弹,就会有更多的 co子",
"upgrades.zen.verbose_description": "+{lvelles per 3s, reset when there's a court"
}